“Precursor” is the main mission in Halo 4 where you will experience Prometheans, a group of foe new to the Halo establishment. Notwithstanding new adversaries, there are likewise new Promethean weapons that you will start experiencing in this mission. You will for the most part utilize the light rifle, which is a 3-fired burst headshot weapon like the UNSC fight rifle. You should involve the light rifle as your headshot weapon all through this mission. The Prometheans don’t utilize pledge weapons, so you will seldom approach a plasma gun while battling the them. Thusly, when you are battling 350 Legend ammo for sale knights (what could be compared to elites), you should utilize various strategies to eliminate their safeguards. For most of this mission, you will utilize the Promethean silencer, a quick discharging attack rifle that bargains high harm very close. Utilize a mix of your auto guard (a protective layer capacity), projectiles, and silencer fire to eliminate the Promethean knights. You really must battle them alone, so make certain to kill any crawlers or watchers (the Promethean light infantry) in a space before you draw in the knights.
You start this mission within a precursor teleporter center with an attack rifle, a magnum, and a hard light safeguard. The hardlight safeguard is a basically pointless defensive layer capacity, so trade it for one of the auto guards situated on the dividers to one or the other side of you. The auto guard covering capacity permits you to make a fixed, floating turret that flames upon the foes. Foes will generally take shots at the auto guard rather than you, so it gives you an incredible interruption. It likewise bargains a considerable lot of harm, so it assists you with killing knights while battling them with your silencer. When you send off the auto guard, press the guard again to review it.
Stroll into the primary room of teleporter center and supplement Cortana into the centralized server. She will then, at that point, make a teleporter to the principal transfer tower that you should handicap to contact the UNSC Infinity. Go through the vortex, and you will magically transport into a cavern a little ways from the principal transfer tower. As you follow the way ahead, you will see the primary Promethean foes; crawlers. Crawlers are fairly like snorts; they can be killed with a solitary headshot and they employ the most fragile weapons. Notice that the crawlers have a lot more modest heads than snorts, so you should point cautiously. Utilize your magnum to kill these crawlers with headshots, involving the edge of the way as cover. Assuming that the crawlers start to overpower you, send off your auto guard and it will drive them back.
Follow the way until you transform into a huge open region. Here, you will find 6 crawlers, a watcher, and a knight. Utilize the corner you just came around for cover and kill every one of the crawlers first with your magnum. However long you stay back, the knight won’t move toward you. Presently, direct your concentration toward the watcher. Watchers are support infantry fit for safeguarding adversaries, resuscitating knights, getting projectiles, and producing crawlers. Watchers don’t have heads, so you normally need to kill them with various body shots from your headshot weapon. For this situation however, your magnum isn’t sufficiently able to kill the watcher, so get very close and kill it with your attack rifle all things being equal. If vital, send off your auto guard to draw the knight’s fire while you connect with the watcher.